![]() ![]() Creating Point SourcesĪ point source can be any mesh layer, so you can create one the same way you create geometry. The point source defines the positioning of the duplicates by default the center position of the initial mesh layer is positioned precisely at the location of each vertex in the point source item, so while you don't have direct control over the positions of replicated meshes, like with instances, you can indirectly control their locations with the point source by adjusting the vertex positions. The prototype is simply any Mesh Item layer within the given scene. Replicators are also unique in that they require these additional elements to function. Once defined, the Replicator controls how duplicates of the item are copied onto the target point source. Unlike other items, which have visible representations in the scene, Replicators are only visible once their Prototype and Point Source options have been populated. However, the Replicator is more like a controller than an item. Replicators are a means of generating render time duplicates of geometry in a scene, allowing you to render billions of polygons with full support for all of Modo's shading and rendering capabilities. ![]() You are here: Layout > Duplicating Items > Replicators Replicators ![]()
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