Already set the MONO_PATH env variable (pointing to.Which was installed via the official mac package (not using the I already have the latest mono version installed ( 5.4.1.6),.I have already checked the following possible issues: I tried following the error's instructions about adding the PKG_CONFIG_PATH variable, but I still get the same error. Raise OSError("'%s' exited %d" % (command, status)) Return function(self, self.backtick(command))įile "/usr/local/Cellar/scons/3.0.1/libexec/scons-local/SCons/Environment.py", line 594: Tmpenv.ParseConfig('pkg-config monosgen-2 -libs-only-L')įile "/usr/local/Cellar/scons/3.0.1/libexec/scons-local/SCons/Environment.py", line 1557: OSError: 'pkg-config monosgen-2 -libs-only-L' exited 1:įile "/Users/ericdesedas/Development/projects/godot/godot_source/SConstruct", line 398:įile "./modules/mono/config.py", line 162: To the PKG_CONFIG_PATH environment variable Perhaps you should add the directory containing `monosgen-2.pc' Package monosgen-2 was not found in the pkg-config search path. I get the following output: scons: Reading SConscript files. Whenever I run the command: $ scons p=osx tools=yes module_mono_enabled=yes mono_glue=no I have tried following the guide in the docs, but I can't get pass the Generate the Glue part. Hello, I've been trying to manually compile the master branch for the Godot engine to directly generate an executable, but I'm having trouble when trying to generate an executable supporting the mono environment.
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